DESIGNER & ART DIRECTOR

CHARACTER KEY ART

THE CLERGY

THE DISGRACED (PLAYER)







LAYOUTS & ARTWORK FOR TOWN GUI

BUILDING DESIGNS BY CARMEN CHEN, JASLIN CHIU, SAV BURCH

INTERACTIBLE BUILDINGS CORRESPOND TO THE GAME'S NPCS

TIMELINE

5 weeks of pitch development and subsequent presentation to the rest of GDA

(October 2023 - November 2023)


18 weeks of development over 5 months

(Jan 2024 - June 2024)


  • Agile cycle split into 2-week sprints

SIGNIFICANT MILESTONES

  • Vertical Slice - Sprint 4

  • SlugCon Build & Showcase - Sprint 7


TEAM SIZE

  • 61 credited students distributed across 5 departmental specializations (art, design, programming, sound, writing)

  • 18-member production team overseeing development


WHAT IS MALISENSE?

Malisense is a video game developed at the UCSC game dev club Game Design & Art Collaboration. The game is a top-down 2D dungeon crawler in which the player completes puzzle & stealth-based levels, interspersed with visual novel-esque segments.



RESPONSIBILITIES AS A DESIGNER & ART DIRECTOR

  • Core mechanics and art style of the game were developed by myself and the other 2 game leads during the pitching process.

  • Maintaining creative direction involved writing and reviewing documentation for game systems, UI, and art direction along with writing constructive feedback on assets developed by members.

  • Attended various department meetings and production team meetings, which allowed for cross-departmental discussion/coordination for any challenges in development

  • Quantitative details such as the number of levels, characters/enemies, etc. were outlined in the pitch and adjusted when needed throughout production for game scoping.



CHALLENGES

Making documentation as accessible as possible in order to maximize member awareness of relevant cross-departmental information was a primary concern in production.

The scope of the game was ultimately cut down in order to iterate on existing game content. In particular, one dungeon floor was cut in order to allow design to focus on refining the existing two floor layouts.



CHARACTER & ENVIRONMENT ART

PLAY THE GAME